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Runes are an ancient Germanic alphabet, used for writing, divination and magick. They were used throughout northern Europe, Scandinavia, the British Isles, and Iceland from about 100 B.C.E. to 1600 C.E. Runic inscriptions of great age have even been found in North America, supporting stories that the Vikings arrived in the Americas long before Columbus.

Runic divination or "rune casting" is not "fortunetelling" in the sense that one actually sees the future. Instead, runes give one a means of analyzing the path that one is on and a likely outcome. The future is not fixed. It changes with everything one does. If one does not like the prediction, one can always change paths.

Since ancient times, runes have been used for divination and magic, in addition to writing. The word "rune" actually means mystery, secret or whisper. Each rune has esoteric meanings and properties associated with it, beyond its mundane meaning and phonetic value. Each translates into a word or a phrase signifying concepts important to the early peoples who used them, representing the forces of nature and mind. Each rune has a story attached to it, a relationship
to a Norse God.

Odin, the Norse High God of the Aesir, hung from the world tree, Yggdrasil, impaled on his own spear, for nine days and nights in order to gain the knowledge
of runes. When the runes appeared below him, he reached down and took them up, and the runic knowledge gave him power . He later passed on this knowledge to the Vanir goddess Freya. She, in turn, taught him the magic of seidr. Heimdall, the god who guarded the Rainbow Bridge, taught the runes
to mankind.

The Old Germanic Runic alphabet or "Elder Futhark" contains 24 runes. The first six runes of the alphabet spell out the word "FUTHARK".

The Runes are divided into three Aettir or
groups of eight.

The Aettir of Freyr/Freyja:
Runes related to fertility, wealth and its tallies.

 Fehu: Domesticated livestock, wealth. F
 Uruz: Auroch, wild ox. U
 Thurisaz: Giant, thorn T
 Ansuz: Ancestral God A
 Raidho: Cart, war vehicle. R
 Kaun: Torch K
 Gebo: Gift G
 Wunjo: Happiness W

The Aettir of Heimdall:
Runes related to Nature, Harmony and chaos.

 Hagalaz: Hail H
 Nauthiz: Necessity N
 Isa: Ice I
 Jera: A year, good crop J o Y
 Eiwaz: Yew tree EI
 Perthro: Coup, vagina. P
 Algiz: Elk, protection Z
 Sowilo: Sun S

The Aettir of Tyr:
Runes related to Honor, Glory,Life and Gods.

 Tiwar: Rune of Tyr T
 Berkano: Birch B
 Ehwar: Horse I
 Mannaz: Man, Mankind M
 Laguz: Water L
 Ingwaz: Earth NG
 Dagaz: Day or Dawn D
 Odal: Acestral property O



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